PHP 5.6.0beta1 released

socket_send

(PHP 4 >= 4.1.0, PHP 5)

socket_sendSends data to a connected socket

Description

int socket_send ( resource $socket , string $buf , int $len , int $flags )

The function socket_send() sends len bytes to the socket socket from buf.

Parameters

socket

A valid socket resource created with socket_create() or socket_accept().

buf

A buffer containing the data that will be sent to the remote host.

len

The number of bytes that will be sent to the remote host from buf.

flags

The value of flags can be any combination of the following flags, joined with the binary OR (|) operator.

Possible values for flags
MSG_OOB Send OOB (out-of-band) data.
MSG_EOR Indicate a record mark. The sent data completes the record.
MSG_EOF Close the sender side of the socket and include an appropriate notification of this at the end of the sent data. The sent data completes the transaction.
MSG_DONTROUTE Bypass routing, use direct interface.

Return Values

socket_send() returns the number of bytes sent, or FALSE on error.

See Also

  • socket_sendto() - Sends a message to a socket, whether it is connected or not

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User Contributed Notes 2 notes

up
-1
jo at edarta dot be
6 years ago
In php-5.2.0, there's no MSG_EOF anymore. This is not even needed if you make sure you handle writes and close of sockets correctly.
up
-2
KingOfDos
8 years ago
I changed the Magic Packet function to this. I beleave that an function may not return any value, only an true/false (in the most way's).
<?PHP
function wol_magic_packet($mac,$addr='255.255.255.255') {
   
//Requirements__________________________
    //    You need to load the php_sockets.dll (in case of Windows, don't
    //    know @ linux, compile with --socket-support i beleave ).
    //    Otherwise he cannot find the socket_create function
    //Usage________________________________
    //    $addr:
    //        You will send and broadcast tho this addres.
    //        Normaly you need to use the 255.255.255.255 adres, so i made it as default. So you don't need
    //        to do anything with this.
    //    $mac:
    //        You will WAKE-UP this WOL-enabled computer, you need to add the MAC-addres here.
    //
    //Return________________________________
    //    TRUE:    When socked was created succesvolly and the message has been send.
    //    FALSE:    Something went wrong
    //
    //Example_1_____________________________
    //    When the message has been send you will see the message "Done...."
    //
    //    if ( wol_magic_packet ( '00:00:00:00:00:00' ) )
    //        echo 'Done...';
    //    else
    //        echo 'Error while sending';
    //
    //Example_2_____________________________
    //    To loop more computers:
    //
    //    $arr = array(
    //        '00:00:00:00:00:00',
    //        '00:00:00:00:00:00'
    //    );
    //    foreach($arr as $this_id => $this_mac)
    //        if (! wol_magic_packet ( $this_mac ))
    //            echo 'Error while sending to ['. $this_mac .']<br />'."\r\n";
    //___________________________________________
   
    //Check if it's an real MAC-addres and split it into an array
   
if (!preg_match("/([A-F0-9]{2}[-:]){5}[A-F0-9]{2}/",$mac,$maccheck))
        return
false;
   
$addr_byte = preg_split("/[-:]/",$maccheck[0]);
   
   
//Creating hardware adress
   
$hw_addr = '';
    for (
$a=0; $a < 6; $a++)//Changing mac adres from HEXEDECIMAL to DECIMAL
       
$hw_addr .= chr(hexdec($addr_byte[$a]));
   
   
//Create package data
   
$msg = str_repeat(chr(255),6);
    for (
$a = 1; $a <= 16; $a++)
       
$msg .= $hw_addr;

   
//Sending data
   
if ( //If
       
function_exists('socket_create') AND //socket_create exists
       
$sock = socket_create(AF_INET, SOCK_DGRAM, SOL_UDP) AND //Can create the socket
       
$sock_data = socket_connect($sock, $addr, 2050) //Can connect to the socket
   
) {  //Then
       
$sock_data = socket_set_option($sock, SOL_SOCKET, SO_BROADCAST, 1); //Set
       
$sock_data = socket_write($sock, $msg, strlen($msg)); //Send data
       
socket_close($sock); //Close socket
       
return true;
    } else
//Esle? :P
       
return false;
}
?>
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